Monday, November 1, 2010

Forgotten Realms: The Fierce North

We`re stuck in a bedroom with 5 ectoplasmic portals, each working as some barrier blocking the exits. They react to psychic energy (of which we suffer none, so we give to merely attack them to try to get through, and pseudopods lash out against us).

Zareb-kahn, searching for any data that could help, remembered that one of Vlaakith`s greatest red dragon allies is Desacrul, a two-headed red dragon of impressive power.

Eventually we just burst through one to see a bedroom with two apparent rejuvenating tanks for duthka`gith. We resolve to ruin them and combat ensues.

Treasure:

  • 2 2 silver greatswords
  • 2 silver longsword
  • 2 1 magic longbows
  • 30 pp
  • heavy iron key

Going backwards into the principal chamber, we get an illusionary wall leading to a hall with more portals and a way of 9 duthka`gith training. We sneak down the corridor and try to disenchant one of the portals.

We were being scryed on again and when we almost reached the end of the ritual, the duthka`gith got orders to go look for intruders trying to develop into the inquisitor`s chambers.

They play the box and Sammael tried the usual "they went that way" lie, and they githyanki actually buy it, allowing us to finish the ritual. Inside the room, we obtain two more rejuvenation chambers, a shrine and a chest (containing inquisitor wrappings, along with 150 pp and twelve 100 gp pearls).

In a false bottom, we observe a leather-bound book with bone bindings, an inquisitor`s journal (Sziin) and ritual book. Apparently this inquisitor joined the insurrection and learned rituals from them. It also references draining psionic essence from creatures.

We head back to the principal room where the duthka`gith were dueling, searching for another way out. The desiccated corpse of an astral dreadnought hangs from the ceiling. The board is littered with the corpse of dead adventurers, still with their equipment:

  • 2 magic plate armor with the symbolization of Moradin
  • bag of holding containing a retinue of 2 magic chainmail, 2 double-bladed sword, 3 amulet of protection and 3 potions of healing. It is also stitched with an elven inscription: Valceron Stormbow
  • a part of astral driftmetal that power be partly of an over-sized key

Loakan, climbing around, notices that the flayed, mindflayer corpse at the game of the lobby has a rune on it`s skull that will crystalize anyone who disturbs it. He also notices that the end of the hall we came from seems to let a whirl of light through some times and not others, so we explore to see if it`s an illusion.

It is.

No comments:

Post a Comment